Hey, I'm glad everything is coming together nicely. I haven't attempted to re skin the character yet but once I have a good amount of free time I'll get right on it. I'm really excited about what Brads been doing with the menus and I think we might take full advantage of all that.
As far as the game setting and story, I was and am still kinda hesitant to controlling robots, or anything for that matter. I dunno why but I get the feeling they wont behave properly or something. Also the whole concept reminds of another game Overlord and Overlord 2. I just want to suggest everyone keep thinking of ideas. I already have a few that I'll bring up at the first meeting and I hope everyone else does the same.
Thursday, July 22, 2010
Thursday, July 15, 2010
I'm Always Slow.
Come September, if people are still hesitant with the current route, we could consider taknig the mechanics people seemed to like and carry them back to the adventure/fantasy setting people were rallying behind originally.
Scratch out 'robot' and write 'chimera', and replace the prison concept with a home-grown fantasy setting.
Then we're addressing the concerns that were brought up about having a better realistic basis from which to judge the artwork, making a shift back to the style of game initially identified by the feeling 'we can all get behind this', and we're opening up a lot of literary potential both in terms of the traditional mythology around the chimera as well as the tropes of chimeric literature.
Just an option if people aren't feeling the robot thing.
Scratch out 'robot' and write 'chimera', and replace the prison concept with a home-grown fantasy setting.
Then we're addressing the concerns that were brought up about having a better realistic basis from which to judge the artwork, making a shift back to the style of game initially identified by the feeling 'we can all get behind this', and we're opening up a lot of literary potential both in terms of the traditional mythology around the chimera as well as the tropes of chimeric literature.
Just an option if people aren't feeling the robot thing.
Thursday, July 8, 2010
ZZ on Brock TV?
BrockTV is investigating Zombie Zoo (last year's IASC 4F00 project) for a Gamer Culture segment. In returning their contact, I've taken the liberty of mentioning the following:
"Something else to consider: if BrockTV would be interested in having a small segment a few times throughout the year to keep tabs on the next year's project and provide updates on its development, I think the team would jump on that opportunity."
Media & awareness are good, ja? Might get a (hopefully not too painful) feeling for deadlines and such, too, trying to meet scheduled dates to have shiny things to show to the public via BrockTV. I honestly don't know what their viewership is like, but every little bit helps.
"Something else to consider: if BrockTV would be interested in having a small segment a few times throughout the year to keep tabs on the next year's project and provide updates on its development, I think the team would jump on that opportunity."
Media & awareness are good, ja? Might get a (hopefully not too painful) feeling for deadlines and such, too, trying to meet scheduled dates to have shiny things to show to the public via BrockTV. I honestly don't know what their viewership is like, but every little bit helps.
Sunday, July 4, 2010
how i did third person. I know its late but here it is. and something that might be really helpful
http://www.theballthegame.com/tutorialudk.htm
Its all there. its pretty easy actually and anyone going through UDK should give it a try.
So found this site. this guys seems to have a bunch of tutorials to help us do what we might want to do./
http://michaeljcollinsdreamart.com/
Its all there. its pretty easy actually and anyone going through UDK should give it a try.
So found this site. this guys seems to have a bunch of tutorials to help us do what we might want to do./
http://michaeljcollinsdreamart.com/
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