"What's on the agenda?" -- Bill
Anyone have anything specific they'd like to address?
Just to get ideas rolling, given that we have a relatively strict time limit for the meeting, what's top priority to get sorted out?
* What tools/engine will be used? (eg, UDK; this decision and the next point heavily influence each other)
* What is the final goal/product/vision? (broadly speaking: fps/rts, dramatic/funny, quantity/quality, commercial/not, mod/stand-alone, whatever)
* Do we want to identify group members' roles? (I don't really think this is important right now, but ideas are ideas; might be more helpful just to identify if there's a skill gap we need to fill with an external resource)
* Vaguely schedule another meeting?
* Decide if Blogger/Skype/Something could be used to replace or supplement further meetings?
*shrugs*
Those are the biggest points I'm keen to have sorted out, just to narrow the focus a bit and decide how to move forward.
Whatcha think?
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That all looks good to me. Since it seems like we're going to be missing people, looking towards a subsequent meeting was my idea too - at least then, we won't be waiting for e-mails from everyone to be bounced back and forth and we might have some semblance of organization, haha.
ReplyDeleteFinding a supplementary means for future meetings is a great idea that I didn't even consider. It'd be great because even through e-mail, we're not getting everyone.
I think going over what everyone has learned over the last bit about UDK would be good since I know a bunch of us at the meeting have looked at it. Hopefully we can start assigning roles so people can develop their skills over the break.
ReplyDeleteAs for what the project will be I think thats not something we can decide right now without all our team members.
And we most definitely need to schedule another meeting for I'm going to say halfway through august with all the team members if possible.